Stormforge entered Steam Early Access on November 10 with an option that could change how players approach survival: equipment durability can now be disabled. Roboto Games introduced the setting after earlier feedback about weapons and tools wearing down too quickly, giving players more control over how much equipment maintenance they want in a game already filled with dangerous storms and exploration.
Stormforge Gives Players a Choice About Survival
The decision follows several months of adjustments. During a July playtest, one player praised the game's exploration and building systems but complained about frequent equipment breakage. A developer acknowledged the problem, saying durability still needed tuning.
The October 28 demo update doubled durability for weapons, tools, shields and armor. By the November 10 launch, Roboto Games had gone further, adding an option to disable it entirely. The same changelog increased default backpack space and restored full material refunds for constructed portals.
Early reception has been encouraging. As of November 13, 93% of Stormforge's first 83 Steam user reviews were positive. Players have highlighted convenient crafting, enjoyable building and the storm mechanics, although some reviews question the combat's responsiveness and repeated environments. It is still too early to know how widely the durability setting is being used.

What makes the change interesting is how Stormforge approaches survival pressure. Tornadoes pursue players, magical storms create dangerous encounters, and larger chaos storms can threaten their bases. Those systems already give players reasons to prepare before venturing into unfamiliar territory.
Equipment durability can add tension, particularly when supplies are limited during a long expedition. However, repeatedly maintaining weapons and tools does not necessarily make those encounters more challenging. Sometimes it simply interrupts exploration.
Making durability optional is a sensible compromise. Players who enjoy managing equipment can keep that responsibility, while those who prefer focusing on the storms, building and exploration can avoid the additional upkeep. For Stormforge, that flexibility may prove more valuable than insisting every player survives under exactly the same rules.